Overall Metal drivers are pretty stable but we did have to implement several different workarounds throughout the year and work with Apple to resolve a really serious shader compiler issue with Xcode 12 (that has since been fixed). Windows Store APIĪs of 2020, we no longer support OpenGL 2 on desktop (which represented ~1% of macOS).Īround 1/4 of our OpenGL users run OSX 10.10 or earlier, which means that some of them might be able to run Metal upon an OS upgrade - but the vast majority won't be, which means that at least 3/4 of OpenGL users on OSX are stuck with OpenGL until they buy a new computer. We haven't investigated the possibility of switching to Direct3D 12 or Vulkan on Windows yet, something that we may look into next year as well. Otherwise PC market continues to be stable (. We also use slightly different implementations for FL10 and FL10.1 for some shaders (notably FL10.1 supports MSAA texture sampling), which was very important back in the day to maximize the reach of some graphics features but that distinction is likely not very useful now, so we may consolidate these next year. At this point it is likely that we're going to stop supporting Direct3D 9 next year. We no longer support Windows XP and Vista users who are still on Direct3D 9 have hardware that doesn't support FL10, with 70% of them using Intel integrated GPUs without hardware vertex shader support. State of Roblox graphics API across all platforms, with percentage deltas since EOY 2019.
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